Wizard
A scholar of the arcane, wizards uses magic to wreak havoc on their enemies, and to provide utility for their allies.
In combat wizards rely on a limited number of powerful or situational spells. They must determine the right moment for using these spells.
During diplomacy wizards uses reasoning to explain their side, and magic to command respect.
Against obstacles wizards finds creative ways of using their spells, or provides their allies with some magical help.
Abilities
Level 1:
Elemental Spray | |
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Frequency | 2 per day |
Target | All within a 2 tile spray |
Skill | Arcane |
Bonus | Deal an additional 2 damage per bonus. |
Consequences | Minor: Deal only 2 damage. Medium: Deal only 1 damage. Major: Deal no damage. |
Send a wave of energy from your hand, dealing 4 damage. Choose the type of energy/damage and the targets' resistance from the following list:
You roll for each target individually. |
Prestidigitation | |
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Frequency | 1/level per day |
Reaction | The target rolls to do an action |
Target | You or someone within melee range |
Consequences | |
By performing an inconspicuous action like tapping your staff, you magically enhance a character, making them perform unnaturally well. Add your Arcane(Intellect Art skill) level to the rolled value. |
Level 2:
Skill Enhancement | |
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Consequences | |
Gain +3 to the following skills: |